September and Updates!

01 Sep 2012

Wanted to remind everyone one more time about our new policy, that we will be deleting inactive accounts that have not been logged in for 18 or more months! We also now have a YouTube channel, we encourage everyone to submit videos for it on our forums video section! As usual here is the updates we have had in the last month.
HIGHLIGHTS: WE NOW HAVE FULL GEODATA AND PATHNODES (We are only using pathnodes for mobs), RUSHES ARE FIXED. 


- Rushes are working properly again.
- Fixed a few more problems with event managers, thx celmor for reporting.
- Added a 2 new colors to our weapon glows: Teal and Chartreuse.
- Fixed a problem regarding support classes in team balance, thx adenosine for reporting.
- We haved add S84 armors .dressme, check it out!
- Changed it so that Trexs cant be confused into attacking other players.
- When you type .stats and click "Last Event Stats" it will now make sure you know what team won the event last and who was the top scorer (for rewritten events only, eventually all will be).
- Fixed an issue where players could lose vitality with .expoff.
- Fixed some more issues with Event Manager for when you talked to them for certain events they would try to register you for a different even, thx Tittys/laffytaffy
- Fixed an issue with Giants Cave/School of Dark Arts Event maps, adjusted the bounds slightly to prevent people going out of bounds due ot bugs from fear/getting close to walls.
- Fixed an issue where our event schedule was trying to trigger our old version of TvT at 2 AM, so either a event wouldnt start, or it would launch a non joinable version.
- Fixed an issue with the Hill Loc button in KOTH when you type .koth it wouldnt point to the hill after the rewrite, thx celmor for reporting.
- Updated our FaQ section in regards to how teams are sorted in events, i suggest everyone take a look, especially those haters out there.
- We made some modifications to how our movement system works, the simple way to explain it would be, we made it where players will not use pathnodes anymore so they wont be "stopped" if they click walls etc ahead of them to move to and sometimes when players would click somewhere it would give them a dumb path that didnt make sense, but made it where mobs will stll follow pathnode rules so they will try and respect geodata/walls etc :).
- Made a new/expirmental team balance system for events, balls will have a command that enables/disables it, but we will be testing it some soon. The system tries to balance teams more based on classes then our current system, even though support classes would be evently distributed its hard to make all classes equal on each team and gear etc too, so this will be a kinda mix, lets hope our tests go ok.
- Fixed a problem GKs in KOTH, thx zearion and celmor for reporting.
- Fixed a problem with .leave commands could give you the wrong event message, thx laffytaffy for reporting.
- Updated the "how to be a hero" at the Olympiad manager, its now named "Hero info/tips/bugs" and had some info updated inside it and some added, make sure you read it, especially the part about buffers not appearing.
- Fixed an issue with TvT Event Managers when you talked to them after the event started.
- Made it where its ok to enter oly/ events with olympiad jewls even if they are A grade.
- Updated the olympiad Managers shop a little bit, some of the prices were still at retail like prices that were simply way to high for us.
- Fixed a problem where players couldnt pick up items with invincible skills up, thx celmor for reporting.
- Requirements for oly/events has been increased, if your wearing S80 it has to be atleaset +7 or it wont let you join.
- fixed a problem with not being able to shut off the pvpann system peroperly, thx firerain for reporting.
- Made it where that if a player tries to join an event when its in setup mode, it will tell them exactly why they cant join, people have been trying to join while events are in setup mode and they start spamming "wtf, bug, blah blah" cause it hasnt announced the event started yet.
- Updated/changed the positioning of the Event Manager Spawns that happen in all towns, remember only our rewritting events use this feature.
- Fixed a problem with the skill scorn, thx pysko for reporting.
- Adjusted Zakens teleports this should prevent/and or help prevent him getting in walls etc, ive done some of my own tests, but please report back to me on how it goes.
- Fixed a problem with the skill decoy it wasnt functioning properly in instances (events and olympiad are instanced so it wouldnt work there) thx celmor/ran? for reproting.
- Fixed an issue where players could get into events while red if they pked someone while signed after they already got the message that told them they will be teleported to the spawn area in 20 seconds. Then just in case if someone gets around this we made it where you cant drop gear while red in events thanks kojun/laffytaffy? for reporting.
- Baium now drops a Crystal Scroll (100% Enchant rate) in addition to Valakas/Antharas already dropping some.
- When players tie in olympiad they should have just 1 point taken from them, because for the most part if its a tie its if someone gets bugged or dont have the right client, this was supposed to already been working a while back, but apparently i did it wrong.
- We now have quite a bit better goedata (overall), and there is now geodata in all areas, and not just in farmzones/castles/event areas. There is also pathnides in all areas now as well.
- We will soon be enforcing a new policy in which we will delete any characters that have not logged in for 18 months (1.5 years) so if you have some really old characters, or are in contact with some older players get them to log in!
- CTP, TvT, and KOTH now all have a "Setup" time in the beginning of the event, this time is for you and your team to create parties, buff up, and prepare for the match, durring this time it wont let you port out, it lasts 1 minute. This was done because in some events mostly koth and ctp players simply port out as fast as possible to get the point/hill instead of making a group, so this should help, this will be added to CTF soon when its rewritten.
- The solo instance event's mobs now give xp!
- Fixed a problem with .stats and .oly it was showing your enemies name if you used it on them in dm/dms (when they should be anonymous).
- Players can now invite others to their party while in events even if that player is on their blocklist.
- We now have facebook/youtube buttons on our websites menus, they will link to our facebook page, and our youtube channel!
- The price of Blessed Enchant Weapon S at the oly manager has been adjusted from 420k tokens to 70k tokens, 420k was the retial amount, and thats too much for here.
- Fixed a possible exploit that can be used with summon merchant golem, thanks lecna for reporting.
- Fixed an issue that could destroy a ward npc in TW (and not be able to pick it up) thx gogoboy for reporting.
- A problem with Arcane Shield should be fixed, during oly/events it would record 100% damage done, even though damage is reduced by 70% with arcane shield, thx celmor for reporting.
- We made Aura bird falcon/owl non sellable in private stores to prevent scamming.
- Fixed a problem where team chat wouldnt work in TvT would work if you used the ` symbol after the rewrite, but .tc still worked.
- Updated our patch with better instructions/simpler folder name (no need download the patch again).
- CTP has been rewritten with our new mothod, so report any problems with CTP. Just to remind everyone what we are doing is we are rewriting all our events in a much better/optimized/simpler/smaller way, we have now done KOTH, TvT and now CTP in this method, using tehse methods it will be much easier to add brand new events in the future and to add any sort of new features to current events such as setup times in the beginning of a match, or overtime on close matches, even extra balancing tweaks in the middle of the match.