May and Updates!

01 May 2011

We succussfully made our Vote Goal for the month of April, Congratulations everyone! There has been alot of event features added this month, and more to come!

HIGHLIGHTS: WE HAVE A NEW EVENT, AND ALMOST ALL EVENTS NOW HAVE MULTIPLE MAPS!  


- Our FaQ was updated to include our Event Schedule, so if you were wondering at a specific time what event starts go check it out!
- Fixed some random bugs that came with instancing Events.
- DM Event is now more anonymous, when your enemies see you your gender, hair style, hair color, face will be random and will scramble through out the match. Additionaly enemies can not see your hair accessories or hero glow.
- Shout is now only Global in Peace Zones, due to the constant abuse...
- DM is now Instanced!
- DM now has a new alternative event area (dont worry the old one still exists and still will be used, the area will be chosen by random when the event starts)
- The RB event is now easier when only 5 players sign.
- Fixed a problem with players being able to pvp in the RB event under certain circumstances.
- Remember to report any bugs about these changes.
- fixed a issue where CP pots etc were able to be used in the newer CTF area, ty for reporting.
- Geodata in the new CTF area has been updated, though there is still a screwed up area near a castle wall that, but seems to be a l2j problem and not a geodata problem, I will do something soon to help.
- CP/MP pots not being abled to be used in events are now handled in a more optimized fashion.
- Although we tested the new RB event for well over a week and was fine before we added to our auto events a problem arose today with it and i made some changes and hope its fixed.
- Fixed a problem where some Tricksters werent learning a skill, thx for reporting.
- Players can no longer sign for Oly while signed for an event (this was already added a long time ago but l2j rewrote part of oly which overwrited our check).
- The Raid Battle Event is now officially integrated into our auto events that run periodicaly through out the day.
- Updated our websites features to include the new Raid Battle Event.
- More browser compatability fixes for our website for IE and some others.
- More Raid Battle Event improvements, it should be added to our auto event list that runs automaticaly through out the day soon. Thx for the tests everyone.
- Fixed a CTF issue, ty for reporting.
- Fixed a few problems with the Equanimity Manager linking back to an incorrect page while looking through Rebirth Skills, thx for reporting.
- Increased the amount of mobs in Frozen/VoL Slightly, and put VoL mobs on the ramp leading down to Elmore's Ditch.
- By my mistake 3v3 olympiad needed 3 teams to start, now it only need a 2 teams, thx likeurblood for reporting the issue.
- Our website is now much more compatable with Internet Explorer it no longer shows up distorted on it. Its always been ok with Firefox though.
- Elmore mobs near VoL slope going down the ramp to Elmore's ditch have been deleted, and will be replaced with VoL mobs in time.
- Elmore mobs have gained a few new skills to help prevent training.
- Improved TvT prizes slightly, one was particularly bad.
- More RB Event improvements.
- More Raid Battle Event improvements, more tests to come.
- A reminder, at our current voting rate we will not meet our vote goal for this month!
- Fixed a few bugs that came with CTF now being instanced.
- CTF code optimizations.
- Fixed a few more problems with our new event, more tests will follow.
- Sel Mahum Training Grounds ports were added to the GK under Oren and Skyshadow Meadow was deleted, since it doesnt exist anymore, thx MrAlien for reporting.
- Improvements to the Raid Battle Event, the difficulty level should be more accurate now, we will need players help to test it some more.
- The CTF Event is now instanced!
- The CTF Event now has a cool NEW Event Area. (Dont worry, the old one still exists, the area will be chosen at random when the event starts).
- If you have had problems signing up with our forums lately, its now fixed, you just need to try to sign up again and your verification email will be sent properly now. If you have any additional questions feel free to ask.
- A New Event has been added! That we need players to test to set its difficulty properly. Its a Raid Battle Event, we know its not unique in anyway, but this new event has some great new features that will be implemented into all of our other Events. These features include dynamic event areas which will be chosen by random when an event starts, currently there is only 2 different event areas for the new event, but more will be added, and will also be added to our current events. Also this new event is completely instanced, and soon all our events will be instances as well. While they are instanced it makes it easy to choose new event areas because they will not interfere with the real world.
- The new events difficulty is based off how many players sign up and will need a minimum of 5 players to sign.
- If the event is successfuly completed Who ever dies the least amount of times in the event gets an extra reward, if there is a tie the winner of this extra prize will be chose randomly.
- Added Instance support for observastion npcs for our new event and when our other events become dynamic instanced events as well.
- DM now needs atleast 5 players to sign for it to start.
- DM now keeps changing your name as the event goes on.
- Updated the FaQ with quite a big section to explain how Territory Wars work, if you dont know how they work go and read it!
- A New event is close to being done, expect some test rounds with in the next few days, depending on how things go, the new event will be added to the daily automatic events that run through out the day.
- It has been changed so that when a Territory War starts all Territory Wards are automatically returned to their own castles. This makes it where if a clan wants to keep a ward they will have to work for it.
- Fixed a few problems with Baylor, his invincible skill lasted too long and a few other issues. Thx for reporting (not the DC problems some people have).
- Due to l2j is not perfect and neither is geodata, fall damage has been disabled to prevent random fall damage issues.
- Made some changes to the GM Shop layout, and merges consumables and potions into one, they are basicaly the same thing.
- Some price changes in the GM Shop.